So what can we gather from this? Well, let’s start by looking at the games specifically. Spoiler tagged below are some pie charts for individual games, showing the % of level themes used in each individual game.
![super mario 64 3ds theme super mario 64 3ds theme](https://m.media-amazon.com/images/I/51MR98F8BYL._AC_.jpg)
There were 11 games covered, 677 levels in total and 27 different level themes to cover. If you start and finish a level outside but the majority was spent underground I feel like it should be an underground stage. In situations like this, I often gave it to whichever stage was the more predominate theme. Most stages are fairly straight forward but some have multiple themes in one. I did this by watching let’s plays and checking wiki articles. So, what this left me with were 677 levels to look over. Originally I wasn’t going to but it turned out a few stages do change up the theme so I felt I needed to. New Super Luigi U is also included as its own unique thing. Super Mario Bros 2 (USA) was made by the main Mario team however and was originally conceived as a Mario game so that is being included here. While they are 2D games they were not made by the same team as the main console games, being lead by Miyamoto, but instead by Gunpei Yokoi’s team. I am also omitting the Super Mario Land games from these results. As well, most complaints are often lobbied specifically at the 2D games. It’s not that the 3D games have so much variety but rather the amount of levels in the 3D games is often significantly less than the 2D ones. There are a lot of Mario games out there but for this, I wanted to stick to platformers and specifically the 2D ones.
#SUPER MARIO 64 3DS THEME SERIES#
So, I decided to do the research by looking at every level in the 2D Mario games in order to figure out how lacking in variety the series has truly become.īefore I submit my findings I need to go over how I researched this and which games I looked at. Is this really true though? We know a lot of fans like to jump on the bandwagon and not take the time to consider the facts. series in particular which has seen four games where the setting doesn’t appear to be taking any risks with its aesthetics. A lot of people blame this on the New Super Mario Bros. It is an understandable complaint and you can see its effects in a variety of games, such as Mario & Luigi Paper Jam which plays its location fairly safe when compared with previous games. series nowadays is that the level variety has grown very stale. The unofficial DeadealusX64 VPK provided compiled by ‘Bythos’ for the Vita may also be downloaded from the links below – Rinnegatamante is currently planning to release an Alpha version for the Vita.One of the most common complaints of the Super Mario Bros.
![super mario 64 3ds theme super mario 64 3ds theme](https://play.nintendo.com/images/super-mario-theme-8bit-medley-2x1.54247e6d8947db2b55bf895648566878251c08c4.jpg)
You may grab the Nintendo 3DS port of DaedalusX64 with MasterFeizz’s dynarec from the GitHub link below.
![super mario 64 3ds theme super mario 64 3ds theme](https://fi.zophar.net/soundcovers/nintendo-64-usf/thumbs_large/n64_supermario64.jpg)
How is performance? Which games are playable?įrom some testing on my own PSVita, I can personally confirm that Mario Kart 64 provides a playable experience in ‘Luigi Raceway’ and with a 494MHz overclock, the frame rate hovered at around the 25FPS mark which is what the European (PAL) version runs at by default.
![super mario 64 3ds theme super mario 64 3ds theme](https://static.wiidatabase.de/Newer-Super-Mario-Bros.-DS-Screenshot-6.png)
As of right now, there’s no official release of DaedalusX64 with JIT for the Vita but an unofficial VPK compiled with commits up to those of 14.5 hours ago ( which include the dynarec) is available. Furthermore, MasterFeizz also managed to port his ARMv6 dynamic recompiler for the 3DS to the PlayStation Vita, which has an ARMv7 CPU, presumably with Rinnegatamante’s assistance. Now, MasterFeizz has released a basic dynamic recompiler for the Nintendo 3DS build of DaedalusX64 which managed to make some Nintendo 64 games playable on the New Nintendo 3DS according to user reports which are detailed below.